Version: Unity 6 Preview (6000.0)
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  • C#

MonoBehaviour.InvokeRepeating

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Declaration

public void InvokeRepeating(string methodName, float time, float repeatRate);

Parameters

methodName The name of a method to invoke.
time Start invoking after n seconds.
repeatRate Repeat every n seconds.

Description

Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

To cancel InvokeRepeating use MonoBehaviour.CancelInvoke.

Note :The time and repeatRate parameters depend on Time.timeScale. For example, if Time.timeScale is 0 InvokeRepeating will not invoke. On the other hand, if Time.timeScale is 2, InvokeRepeating will repeat twice as fast.

using UnityEngine;
using System.Collections.Generic;

// Starting in 2 seconds. // a projectile will be launched every 0.3 seconds

public class ExampleScript : MonoBehaviour { public Rigidbody projectile;

void Start() { InvokeRepeating("LaunchProjectile", 2.0f, 0.3f); }

void LaunchProjectile() { Rigidbody instance = Instantiate(projectile);

instance.velocity = Random.insideUnitSphere * 5; } }