Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RadeonRaysWorld

class in UnityEngine.LightTransport


Implements interfaces:IWorld

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Description

RadeonRays integration world.

This is an abstration for the different world space structures used by the integrator. This could be acceleration structures, lookup tables and other data structures that can be shared between integrators.

Constructors

RadeonRaysWorldCreate a new RadeonRaysWorld. This class uses a version of RadeonRays SDK based on OpenCL 1.2.

Public Methods

DisposeDisposes the RadeonRaysWorld.
GetIntegrationContextGet the Integration context.
SetIntegrationContextSet integration context.