Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

Lightmapping

class in UnityEditor.Experimental

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Description

Experimental lightmapping features.

Additional resources: Lightmapping.

Static Properties

probesIgnoreDirectEnvironmentIf enabled ignores the direct contribution from the environment lighting in baked probes.
probesIgnoreIndirectEnvironmentIf enabled ignores the indirect contribution from the environment lighting in baked probes.

Static Methods

BakeStarts a synchronous lighting bake job for the target Scene.
BakeAsyncStarts an asynchronous lighting bake job for the target Scene.
GetAdditionalBakedProbesRetrieve the bake result of additional probes.
GetCustomBakeResultsRetrieve the custom bake results.
GetCustomBakeResultsNoCopyRetrieve the custom bake results.
SetAdditionalBakedProbesSubmit additional probe positions to be baked using an identifier.
SetCustomBakeInputsSet the custom bake inputs.
SetLightDirtyManually sets a light as dirty.

Events

additionalBakedProbesCompletedEvent which is called when additional probe bakes have completed and results are ready to be fetched.