Version: Unity 6 Preview (6000.0)
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  • C#

ComputeBuffer.SetData

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Declaration

public void SetData(Array data);

Declaration

public void SetData(List<T> data);

Declaration

public void SetData(NativeArray<T> data);

Parameters

data Array of values to fill the buffer.

Description

Set the buffer with values from an array.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.

Additional resources: GetData, count, stride.


Declaration

public void SetData(Array data, int managedBufferStartIndex, int computeBufferStartIndex, int count);

Declaration

public void SetData(List<T> data, int managedBufferStartIndex, int computeBufferStartIndex, int count);

Declaration

public void SetData(NativeArray<T> data, int nativeBufferStartIndex, int computeBufferStartIndex, int count);

Parameters

data Array of values to fill the buffer.
managedBufferStartIndex The first element index in data to copy to the compute buffer.
computeBufferStartIndex The first element index in compute buffer to receive the data.
count The number of elements to copy.

Description

Partial copy of data values from an array into the buffer.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.

Additional resources: GetData, count, stride.