Version: Unity 6 Preview (6000.0)
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  • C#

ChangeGameObjectStructureEventArgs

struct in UnityEditor

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Description

A change of this type indicates that the structure of a GameObject has changed. This happens when a component is added to or removed from the GameObject using Undo.AddComponent or Undo.DestroyObjectImmediate.

Note that multiple changes to the structure (e.g. multiple components added) may be represented by a single event.

Properties

instanceIdThe instance ID of the GameObject that has been changed.
sceneThe Scene containing the GameObject that has been changed.

Constructors

ChangeGameObjectStructureEventArgsConstructs a new instance.