Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AccessibilityHierarchy

class in UnityEngine.Accessibility

/

Implemented in:UnityEngine.AccessibilityModule

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Description

Represents the hierarchy data model that the screen reader uses for reading and navigating the UI.

A hierarchy must be set to active through AssistiveSupport.activeHierarchy when the screen reader is on for the screen reader to function. If a hierarchy is not set active, the screen reader cannot read and navigate through the UI. Once an active hierarchy is set, if the hierarchy is modified, the screen reader must be notified by calling AssistiveSupport.NotificationDispatcher.SendLayoutChanged or AssistiveSupport.NotificationDispatcher.SendScreenChanged (depending if the changes are only at the layout level, or a more considerable screen change). Modifications in the hierarchy consist of calls to:

Properties

rootNodes The root nodes of the hierarchy.

Constructors

AccessibilityHierarchy Initializes and returns an instance of an AccessibilityHierarchy.

Public Methods

AddNode Creates and adds a new node with the given label in this hierarchy under the given parent node. If no parent is provided, the new node is added as a root in the hierarchy.
Clear Resets the hierarchy to an empty state, removing all the nodes and removing focus.
ContainsNode Returns whether a given node exists in the hierarchy.
GetLowestCommonAncestor Retrieves the lowest common ancestor of two nodes in the hierarchy. The lowest common ancestor is the node that is the common node that both nodes share in their path to the root node of their branch in the hierarchy.
InsertNode Creates and inserts a new node with the given label at the given index in this hierarchy under the given parent node. If no parent is provided, the new node is inserted at the given index as a root in the hierarchy.
MoveNode Moves the node elsewhere in the hierarchy, which causes the given node to be parented by a different node in the hierarchy. An optional index can be supplied for specifying the position within the list of children the moved node should take (zero-based). If no index is supplied, the node is added as the last child of the new parent by default. Root nodes can be moved elsewhere in the hierarchy, therefore ceasing to be a root. Non-root nodes can be moved to become a root node by providing null as the new parent node.Warning: The moving operation is costly as many checks have to be executed to guarantee the integrity of the hierarchy. Therefore this operation should not be done excessively as it may affect performance.
RefreshNodeFrames Refreshes all the node frames (i.e. the screen elements' positions) for the hierarchy.
RemoveNode Removes the node from the hierarchy. Can also optionally remove nodes under the given node depending on the value of the removeChildren parameter.
TryGetNode Tries to get the node in this hierarchy that has the given ID.
TryGetNodeAt Tries to retrieve the node at the given position on the screen.