class in UnityEditor.iOS.Xcode
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CloseRepresents a plist element.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class PlistElementAsArrayExample { [PostProcessBuild] public static void AsArrayExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;
// Retrieve the supported orientations entry (which is called "UISupportedInterfaceOrientations" in the plist) var orientations = rootDict["UISupportedInterfaceOrientations"];
// Use the AsArray helper method to convert the element to an array PlistElementArray orientationsArray = orientations.AsArray(); // Add Portrait and PortraitUpsideDown as additional supported orientations orientationsArray.AddString("UIInterfaceOrientationPortrait"); orientationsArray.AddString("UIInterfaceOrientationPortraitUpsideDown");
// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }
this[string] | Convenience method to access properties of a dictionary element. |
AsArray | Convenience function to convert to array element. |
AsBoolean | Convenience function to convert to bool. |
AsDate | Convenience function to convert to date. |
AsDict | Convenience function to convert to dictionary element. |
AsInteger | Convenience function to convert to integer. |
AsReal | Convenience function to convert to float. |
AsString | Convenience function to convert to string. |