Version: 2023.2
LanguageEnglish
  • C#

Vector2.Reflect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Vector2 Reflect(Vector2 inDirection, Vector2 inNormal);

Parameters

inDirection The direction vector towards the surface.
inNormal The normal vector that defines the surface.

Description

Reflects a vector off the surface defined by a normal.

This method calculates a reflected vector using the following formula: v = inDirection - 2 * inNormal * dot(inDirection inNormal). The inNormal vector defines a surface. A surface's normal is the vector that is perpendicular to its surface. The inDirection vector is treated as a directional arrow coming into the surface. The returned value is a vector of equal magnitude to inDirection but with its direction reflected.