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The Audio module implements Unity's audio system.
|The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.
|A container for audio data.
|The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener.
|The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.
|The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency.
|Representation of a listener in 3D space.
|The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency.
|Object representing a group in the mixer.
|Object representing a snapshot in the mixer.
|A PlayableBinding that contains information representing an AudioPlayableOutput.
|Allow recording the main output of the game or specific groups in the AudioMixer.
|Represents an audio resource asset that you can play through an AudioSource.
|The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect.
|Reverb Zones are used when you want to create location based ambient effects in the Scene.
|Provides access to the audio samples generated by Unity objects such as VideoPlayer.
|Controls the global audio settings from script.
|A representation of audio sources in 3D.
|Use this class to record to an AudioClip using a connected microphone.
|WebCam Textures are textures onto which the live video input is rendered.
|An implementation of IPlayable that controls an AudioClip.
|Specifies the current properties or desired properties to be set for the audio system.
|An implementation of IPlayable that controls an audio mixer.
|A IPlayableOutput implementation that will be used to play audio.
|A structure describing the webcam device.
|Determines how the audio clip is loaded in.
|An enum containing different compression types.
|Value describing the current load state of the audio data associated with an AudioClip.
|The mode in which an AudioMixer should update its time.
|Reverb presets used by the Reverb Zone class and the audio reverb filter.
|Rolloff modes that a 3D sound can have in an audio source.
|This defines the curve type of the different custom curves that can be queried and set within the AudioSource.
|These are speaker types defined for use with AudioSettings.speakerMode.
|Describes when an AudioSource or AudioListener is updated.
|Spectrum analysis windowing types.
|Gamepad audio output types.
|Enum representing the different types of web camera device.