Version: 2023.2
LanguageEnglish
  • C#

ProfilerModuleViewController.CreateView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

protected UIElements.VisualElement CreateView();

Returns

VisualElement Returns the view controller’s view. A VisualElement.

Description

Creates the view controller’s view. Unity calls this method automatically when it is about to display the view controller’s view for the first time.

You must override this method to construct the view controller’s view hierarchy. To do this, load a visual tree from a UXML file, or construct a view directly in C#, as shown in the example code.

using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine.UIElements;

public class SingleCounterViewController : ProfilerModuleViewController { ProfilerCounterDescriptor m_Counter; Label m_CounterLabel;

public SingleCounterViewController(ProfilerWindow profilerWindow, ProfilerCounterDescriptor counter) : base(profilerWindow) { m_Counter = counter; }

protected override VisualElement CreateView() { // Create a simple view with a single label. var view = new VisualElement(); m_CounterLabel = new Label(); view.Add(m_CounterLabel);

// Subscribe to Profiler window SelectedFrameIndexChanged event. ProfilerWindow.SelectedFrameIndexChanged += OnSelectedFrameIndexChanged;

// Populate label with counter value in selected frame. ReloadData();

return view; }

protected override void Dispose(bool disposing) { if (!disposing) return;

// Unsubscribe from Profiler window SelectedFrameIndexChanged event. ProfilerWindow.SelectedFrameIndexChanged -= OnSelectedFrameIndexChanged;

base.Dispose(disposing); }

void OnSelectedFrameIndexChanged(long selectedFrame) { // Update label with counter value in selected frame. ReloadData(); }

void ReloadData() { // Update label text with formatted counter value in selected frame. var selectedFrameIndexInt32 = System.Convert.ToInt32(ProfilerWindow.selectedFrameIndex); var formattedCounterValue = UnityEditorInternal.ProfilerDriver.GetFormattedCounterValue(selectedFrameIndexInt32, m_Counter.CategoryName, m_Counter.Name); m_CounterLabel.text = $"{m_Counter}: {formattedCounterValue}"; } }