Version: 2023.2
LanguageEnglish
  • C#

IJobForExtensions.ScheduleByRef

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Unity.Jobs.JobHandle ScheduleByRef(ref T jobData, int arrayLength, Unity.Jobs.JobHandle dependency);

Parameters

jobData The job and data to Schedule.
arrayLength The number of iterations the for loop will execute.
dependency Dependencies are used to ensure that a job executes on worker threads after the dependency has completed execution. Making sure that two jobs reading or writing to same data do not run in parallel.

Returns

JobHandle The handle identifying the scheduled job. Can be used as a dependency for a later job or ensure completion on the main thread.

Description

Schedule the job for execution on a single worker thread.

Additional resources: IJobFor.