Version: 2023.2
LanguageEnglish
  • C#

ReadCommand

struct in Unity.IO.LowLevel.Unsafe

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes the offset, size, and destination buffer of a single read operation.

If the asynchronous file read request results in a ReadStatus.Truncated or ReadStatus.Failed state the Size field will be updated with the actual number of bytes read.

Properties

BufferThe buffer that receives the read data.
OffsetThe offset where the read begins, within the file.
SizeThe size of the read in bytes.