Version: 2023.2
LanguageEnglish
  • C#

ArchiveHandle.Compression

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public CompressionType Compression;

Description

The type of compression the archive uses.

Only accessible if the archive loaded successfully.

Additional resources: AssetBundles compression.

using Unity.Content;
using Unity.IO.Archive;
using UnityEditor;
using UnityEngine;

public static class ArchiveUtilities { #if UNITY_EDITOR [MenuItem("Debug/Check Archive Compression")] static public void CheckCompression() { string archivePath = EditorUtility.OpenFilePanel("Pick AssetBundle or other Unity Archive file", "", ""); if (archivePath.Length == 0) return;

Debug.Log($"Bundle {archivePath} has compression type {GetArchiveCompression(archivePath)}"); } #endif

static public UnityEngine.CompressionType GetArchiveCompression(string archivePath) { var archiveHandle = ArchiveFileInterface.MountAsync(ContentNamespace.Default, archivePath, "temp:"); archiveHandle.JobHandle.Complete();

if (archiveHandle.Status == ArchiveStatus.Failed) throw new System.ArgumentException($"Failed to load {archivePath}");

var compression = archiveHandle.Compression; archiveHandle.Unmount().Complete();

return compression; } }