Version: 2023.2
LanguageEnglish
  • C#

VisualTreeAsset

class in UnityEngine.UIElements

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Inherits from:ScriptableObject

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Implemented in:UnityEngine.UIElementsModule

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Description

An instance of this class holds a tree of VisualElementAsset's, created from a UXML file. Each node in the file corresponds to a VisualElementAsset. You can clone a VisualTreeAsset to create a tree of VisualElement's.

Note: You can't generate a VisualTreeAsset from raw UXML at runtime.

Properties

contentHash A hash value computed from the template content.
importedWithErrors Whether there were errors encountered while importing the UXML File
importedWithWarnings Whether there were warnings encountered while importing the UXML File
stylesheets The stylesheets used by this VisualTreeAsset.
templateDependencies The UXML templates used by this VisualTreeAsset.

Public Methods

CloneTree Build a tree of VisualElements from the asset.
Instantiate Build a tree of VisualElements from the asset.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeCalled when an instance of ScriptableObject is created.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.