Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
ClosevertexCount | The number of vertices to allocate. The maximum is 65535 (or UInt16.MaxValue). |
indexCount | The number of triangle list indices to allocate. Each 3 indices represent one triangle, so this value should be multiples of 3. |
vertices | The returned vertices. |
indices | The returned indices. |
Allocates the specified number of vertices and indices from a temporary allocator.
You can only call this method during the mesh generation phase of the panel and shouldn't use it beyond.