Version: 2023.2
LanguageEnglish
  • C#

SpriteAtlasAsset.SetMasterAtlas

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetMasterAtlas(U2D.SpriteAtlas atlas);

Description

Sets an Atlas to be the Master Atlas.

This method sets a valid Master Atlas to this Atlas but does not automatically turn it into a Variant Sprite Atlas. Use SpriteAtlasExtensions.SetIsVariant to turn this Atlas into a Variant.