Class used to manipulate the tools used in Unity's Scene View.
current | The tool that is currently selected for the Scene View. |
handlePosition | The position of the tool handle in world space. |
handleRect | The rectangle used for the rect tool. |
handleRectRotation | The rotation of the rect tool handle in world space. |
handleRotation | The rotation of the tool handle in world space. |
hidden | Hides the Tools(Move, Rotate, Resize) handles in the Scene view. |
pivotMode | Are we in Center or Pivot mode. |
pivotRotation | What's the rotation of the tool handle. |
rectBlueprintMode | Is the rect handle in blueprint mode? |
viewTool | The option that is currently active for the View tool in the Scene view. |
viewToolActive | Returns true if the active tool is a view or navigation tool. |
visibleLayers | Which layers are visible in the Scene view. |
pivotModeChanged | Callback triggered when the pivot mode changes. |
pivotRotationChanged | Callback triggered when the pivot rotation changes. |
viewToolChanged | Callback triggered when the view tool changes. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | Called when an instance of ScriptableObject is created. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |