Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closeposition | Position of the Tile on the Tilemap. |
tilemap | The Tilemap the tile is present on. |
tileData | Data to render the tile. |
void Whether the call was successful.
Retrieves any tile rendering data from the scripted tile.
using UnityEngine; using UnityEngine.Tilemaps;
// Tile that repeats two sprites in checkerboard pattern [CreateAssetMenu] public class CheckerboardTile : TileBase { public Sprite spriteA; public Sprite spriteB;
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { bool evenCell = Mathf.Abs(position.y + position.x) % 2 > 0; tileData.sprite = evenCell ? spriteA : spriteB; } }