Version: 2023.2
LanguageEnglish
  • C#

TextureImporterPlatformSettings

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Stores platform specifics settings of a TextureImporter.

Additional resources: TextureImporter.

Properties

allowsAlphaSplittingAllows Alpha splitting on the imported texture when needed (for example ETC1 compression for textures with transparency).
androidETC2FallbackOverrideOverride for ETC2 decompression fallback on Android devices that don't support ETC2.
compressionQualityThe quality of Crunch texture compression. The range is 0 through 100. A higher quality means larger textures and longer compression times.
crunchedCompressionUse crunch compression when available.
formatFormat of imported texture.
ignorePlatformSupportIgnores platform support checks for the selected texture format.
maxTextureSizeMaximum texture size.
nameName of the build target.
overriddenSet to true in order to override the Default platform parameters by those provided in the TextureImporterPlatformSettings structure.
resizeAlgorithmFor Texture to be scaled down choose resize algorithm. ( Applyed only when Texture dimension is bigger than Max Size ).
textureCompressionCompression of imported texture.

Public Methods

CopyToCopy parameters into another TextureImporterPlatformSettings object.