Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseterrainDest | Function returning the RenderTexture to be written for each Terrain. |
blitMaterial | The material used to copy the data. If null, the default blit material is used. |
blitPass | The material pass used to copy the data. Its default value is 0. |
beforeBlit | An optional action to call before copying to each Terrain. |
afterBlit | An optional action to call after copying to each Terrain. |
Applies an edited PaintContext by copying modifications back to user-specified RenderTextures for the source Terrain tiles.
After the edits to a PaintContext are complete, this function applies the modified data in destinationRenderTexture
to the data stored for each Terrain.
Scatter performs this copy to a set of RenderTextures, which is specified by terrainDest
.
This function uses the following steps to scatter to each Terrain in the PaintContext:
1) Calls terrainDest
to retrieve the target RenderTexture.
2) Calls beforeBlit
.
3) Uses blitMaterial
and blitPass
to copy the destinationRenderTexture
into the target RenderTexture.
4) Calls afterBlit
.
Additional resources: PaintContext, PaintContext.Gather.