Version: 2023.2
LanguageEnglish
  • C#

PaintContext.sourceRenderTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RenderTexture sourceRenderTexture;

Description

(Read Only) Render target that stores the original data from the Terrain tiles.

This RenderTexture contains all of the data collected from all Terrain tiles that intersect the PaintContext. The RenderTexture is created by PaintContext.CreateRenderTargets, and populated by one of the Gather functions (PaintContext.GatherHeightmap, PaintContext.GatherAlphamap or PaintContext.GatherNormals).

Additional resources: PaintContext, PaintContext.destinationRenderTexture.