Version: 2023.2
LanguageEnglish
  • C#

TerrainQualityOverrides

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Flags used by QualitySettings to specify which Terrain fields the quality settings should override.

Properties

NoneOverride no field.
PixelErrorOverride Terrain.heightmapPixelError.
BasemapDistanceOverride Terrain.basemapDistance.
DetailDensityOverride Terrain.detailObjectDensity.
DetailDistanceOverride Terrain.detailObjectDistance.
TreeDistanceOverride Terrain.treeDistance.
BillboardStartOverride Terrain.treeBillboardDistance.
FadeLengthOverride Terrain.treeCrossFadeLength.
MaxTreesOverride Terrain.treeMaximumFullLODCount.