| origin | The starting point of the sphere cast. | 
| radius | The radius of the casting sphere. | 
| direction | The direction of the sphere cast. | 
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. | 
| distance | The maximum distance the cast should check for collisions. | 
Creates a SpherecastCommand.
The command is run in the default physics scene.
| physicsScene | The physics scene to run the command in. | 
| origin | The starting point of the sphere cast. | 
| radius | The radius of the casting sphere. | 
| direction | The direction of the sphere cast. | 
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. | 
| distance | The maximum distance the cast should check for collisions. | 
Creates a SpherecastCommand.
| origin | The starting point of the sphere cast. | 
| radius | The radius of the casting sphere. | 
| direction | The direction of the sphere cast. | 
| distance | The maximum distance the cast should check for collisions. | 
| layerMask | The LayerMask that selectively ignores Colliders when casting a sphere. | 
Creates a SpherecastCommand.
The command is run in the default physics scene.
| physicsScene | The physics scene to run the command in. | 
| origin | The starting point of the sphere cast. | 
| radius | The radius of the casting sphere. | 
| direction | The direction of the sphere cast. | 
| distance | The maximum distance the cast should check for collisions. | 
| layerMask | The LayerMask that selectively ignores Colliders when casting a sphere. | 
Creates a SpherecastCommand.