Version: 2023.2
LanguageEnglish
  • C#

SkinQuality

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The maximum number of bones affecting a single vertex.

Properties

AutoChooses the number of bones from the number current QualitySettings. (Default)
Bone1Use only 1 bone to deform a single vertex. (The most important bone will be used).
Bone2Use 2 bones to deform a single vertex. (The most important bones will be used).
Bone4Use 4 bones to deform a single vertex.