Version: 2023.2
LanguageEnglish
  • C#

ShadowmaskMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The rendering mode of Shadowmask.

Set whether static shadow casters should be rendered into real-time shadow maps.

Additional resources: QualitySettings.shadowmaskMode, QualitySettings.shadowDistance.

Properties

ShadowmaskStatic shadow casters won't be rendered into real-time shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes.
DistanceShadowmaskStatic shadow casters will be rendered into real-time shadow maps. Shadowmasks and occlusion from Light Probes will only be used past the real-time shadow distance.