Version: 2023.2
LanguageEnglish
  • C#

VariantCompileInfo

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents the results of compiling a variant using ShaderData.Pass.CompileVariant.

Properties

AttributesVertex attributes the compiled variant uses (Read Only).
ConstantBuffersConstant buffers the compiled variant uses (Read Only). Some platforms don't have constant buffers; however, Unity reports all global constants/uniforms in a single constant buffer.
MessagesStores errors and warnings produced during compilation (Read Only).
ShaderDataStores the raw platform-specific bytecode for the compiled shader (Read Only).
SuccessIndicates whether the variant compilation succeeded (Read Only). If it did, it is true. Otherwise, this is false and ShaderData.VariantCompileInfo.Messages contains the errors.
TextureBindingsTexture bindings the compiled variant uses (Read Only).