Version: 2023.2
LanguageEnglish
  • C#

Rigidbody2D.SlideMovement.useStartPosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool useStartPosition;

Description

Whether the specified Rigidbody2D.SlideMovement.startPosition should be used or not.

When false, the Rigidbody2D.SlideMovement.startPosition will not be used but instead the current Rigidbody2D.position will be used.

When true, the specified Rigidbody2D.SlideMovement.startPosition will be used.

Additional resources: Rigidbody2D.SlideMovement.startPosition, Rigidbody2D.Slide and SlideResults.