Version: 2023.2
LanguageEnglish
  • C#

Rigidbody2D.SlideMovement.maxIterations

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int maxIterations;

Description

Controls the maximum number of iterations to perform when determining how a Rigidbody2D will slide.

When a Rigidbody2D.Slide occurs, each contact that is detected is counted as an interation. An attempt will be made to change direction in a new iteration only if the number of iterations hasn't yet reached the maximum number of iterations allowed.

Additional resources: Rigidbody2D.Slide and SlideResults.