Version: 2023.2
LanguageEnglish
  • C#

ShaderCompilerData

struct in UnityEditor.Rendering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Collection of data used for shader variants generation, including targeted platform data and the keyword set representing a specific shader variant.

Properties

buildTargetThe build target to compile the shader variant for. (Read Only)
graphicsTierA GraphicsTier classifies low, medium and high performance hardware. You can only set a Graphics Tier in the Built-in Render Pipeline.
platformKeywordSetA collection of ShaderKeyword that represents a specific platform shader variant.
shaderCompilerPlatformShader compiler used to generate player data shader variants.
shaderKeywordSetA collection of ShaderKeyword that represents a specific shader variant.
shaderRequirementsShader features required by a specific shader.