Version: 2023.2
LanguageEnglish
  • C#

RenderPipelineGraphicsSettingsExtensions.SetValueAndNotify

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetValueAndNotify(Rendering.IRenderPipelineGraphicsSettings settings, ref T currentPropertyValue, T newValue, string propertyName);

Parameters

settings The <see cref="IRenderPipelineGraphicsSettings"/> instance that contains the property.
currentPropertyValue The current value.
newValue The new value.
propertyName The property name. It can be inferred automatically.

Description

Sets the value of a given property. If the new value is different from the previous one, the method raises a notification of the change.