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RenderPipelineGlobalSettings.Initialize

Declaration

public void Initialize(Rendering.RenderPipelineGlobalSettings source);

Parameters

source RenderPipelineGlobalSettings that Unity will copy values from. Optional.

Description

Editor-only function that initializes the RenderPipelineGlobalSettings.

If you provide another RenderPipelineGlobalSettings in source, Unity will use its values to initialize these RenderPipelineGlobalSettings.