Version: 2023.2
LanguageEnglish
  • C#

RenderPipelineAsset.default2DMaskMaterial

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Material default2DMaskMaterial;

Returns

Material Returns the default material.

Description

Gets the default 2D Mask Material used by Sprite Masks in Universal Render Pipeline.

This method returns the default material for Sprite Masks. Unity calls this method automatically when creating a new Sprite Mask in the Editor.