Version: 2023.2
LanguageEnglish
  • C#

RenderPipeline

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Defines a series of commands and settings that describes how Unity renders a frame.

Properties

disposedReturns true when the RenderPipeline is invalid or destroyed.

Public Methods

ProcessRenderRequestsExecutes RenderRequests submitted using Camera.SubmitRenderRequests.

Protected Methods

IsRenderRequestSupportedReturns true when the active render pipeline supports the RenderRequest type.
RenderEntry point method that defines custom rendering for this RenderPipeline.

Static Methods

BeginCameraRenderingCalls the RenderPipelineManager.beginCameraRendering delegate.
BeginContextRenderingCalls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates.
BeginFrameRenderingCalls the RenderPipelineManager.beginFrameRendering delegate.
EndCameraRenderingCalls the RenderPipelineManager.endCameraRendering delegate.
EndContextRenderingCalls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates.
EndFrameRenderingCalls the RenderPipelineManager.endFrameRendering delegate.
SubmitRenderRequestSubmit a renderRequest.
SupportsRenderRequestQuery the active render pipeline to check support for the given RequestData type.