Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseEnable this flag to guarantee that the GPU only invokes the any hit shader once for each ray-triangle pair.
The flag can enable robust transparent shadows implementation for example.