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ClosenameID | The ID of the texture as given by Shader.PropertyToID. |
name | The name of the texture to bind. |
globalTextureName | The name of the global resource to bind to the RayTracingShader. |
globalTextureNameID | The ID of the global resource as given by Shader.PropertyToID. |
Binds a global texture to a RayTracingShader.
The global texture must be previously set using Shader.SetGlobalTexture.