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RayTracingShader.SetBool

Declaration

public void SetBool(string name, bool val);

Declaration

public void SetBool(int nameID, bool val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The boolean value to set.

Description

Sets the value of a boolean uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.