Version: 2023.2
LanguageEnglish
  • C#

RayTracingInstanceMaterialConfig.renderQueueUpperBound

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int renderQueueUpperBound;

Description

The upper limit of a render queue interval.

Together with the RayTracingInstanceMaterialConfig.renderQueueLowerBound value, this value is used to determine the Material type.

Additional resources: RayTracingAccelerationStructure.CullInstances.