Version: 2023.2
LanguageEnglish
  • C#

RayTracingInstanceCullingConfig.materialTest

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A Material-based test used in RayTracingAccelerationStructure.CullInstances.

This test can be used to ignore Materials that don't support ray tracing. If the test fails, the Renderer or the sub-mesh that uses the Material will be ignored when building the acceleration structure.

Additional resources: RayTracingAccelerationStructure.