Version: 2023.2
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RayTracingGeometryInstanceConfig.indexBuffer

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public GraphicsBuffer indexBuffer;

Description

The index buffer that Unity uses to define the ray tracing geometry instance.

You can use a common index buffer and vertex buffer to define multiple geometry instances with different properties (for example different materials).

Use GraphicsBuffer.Target.Index | GraphicsBuffer.Target.Raw for the Target parameter when creating the index buffer from scripts.