Version: 2023.2
LanguageEnglish
  • C#

BuiltinShaderDefine.UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK is set when we need to generate a fallback for RenderPass due to the possibility of not having framebuffer fetch