Version: 2023.2
LanguageEnglish
  • C#

BatchCullingOutputDrawCommands.instanceSortingPositions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float* instanceSortingPositions;

Description

If BatchDrawCommandFlags.HasSortingPosition is set for one or more draw commands, the instanceSortingPositions array contains explicit float3 world space positions that Unity uses for depth sorting.
The culling callback must allocate the memory for the instanceSortingPositions using the UnsafeUtility.Malloc method and the Allocator.TempJob parameter. The memory is released by Unity when the rendering is complete.
If the length of the array is 0, set its value to null.

The culling callback must allocate the memory for this using UnsafeUtility.Malloc with the Allocator.TempJob parameter. Unity releases this memory when it finishes rendering the draw commands.

If no draw commands contain depth-sorted instances, set this to null.