Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseMatrix that transforms a point from world space into local space (Read Only).
Use this matrix for shader parameters and calculations related to rendering instead of Transform.worldToLocalMatrix. The matrix from the Transform component does not take into account features such as static batching which modify a mesh's vertex coordinates.