Version: 2023.2
LanguageEnglish
  • C#

PluginImporter.SetIcon

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Declaration

public void SetIcon(string className, Texture2D icon);

Parameters

className The fully qualified class name of a MonoScript imported by this managed plugin.
icon The custom icon to associate with the imported MonoScript. When the value is null, Unity restores the default icon.

Description

Sets the custom icon to associate with a MonoScript imported by a managed plugin.

Each MonoScript imported by managed plugins can have an associated custom icon. This icon is used in the Scene view, the Inspector, and the Project window. To remove a MonoScript's associated custom icon, pass null to this method.

Additional resources: MonoScript.GetClass, Type.FullName, PluginImporter.GetIcon, MonoImporter.SetIcon, EditorGUIUtility.SetIconForObject.

using UnityEngine;
using UnityEditor;

public class Example { [MenuItem("Examples/Set Custom Icon on Managed Plugin MonoScript")] static void SetCustomIconOnManagedPluginMonoScript() { var dllPath = "Assets/MyManagedPlugin.dll"; var iconPath = "Assets/MyIcon.png"; var pluginImporter = AssetImporter.GetAtPath(dllPath) as PluginImporter; var monoScript = AssetDatabase.LoadAssetAtPath<MonoScript>(dllPath); var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(iconPath);

pluginImporter.SetIcon(monoScript.GetClass().FullName, icon); pluginImporter.SaveAndReimport(); } }