Version: 2023.2
LanguageEnglish
  • C#

ParticleSystemShapeType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The emission shape.

This is used by the ShapeModule to determine how to sort the particles.

Properties

SphereEmit from a sphere.
HemisphereEmit from a half-sphere.
ConeEmit from the base of a cone.
BoxEmit from the volume of a box.
MeshEmit from a mesh.
ConeVolumeEmit from a cone.
CircleEmit from a circle.
SingleSidedEdgeEmit from an edge.
MeshRendererEmit from a mesh renderer.
SkinnedMeshRendererEmit from a skinned mesh renderer.
BoxShellEmit from the surface of a box.
BoxEdgeEmit from the edges of a box.
DonutEmit from a Donut.
RectangleEmit from a rectangle.
SpriteEmit from a sprite.
SpriteRendererEmit from a sprite renderer.