Version: 2023.2
LanguageEnglish
  • C#

ParticlePhysicsExtensions.GetSafeCollisionEventSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int GetSafeCollisionEventSize(ParticleSystem ps);

Description

Safe array size for use with ParticleSystem.GetCollisionEvents.

This is guaranteed to be large enough to use with ParticleSystem.GetCollisionEvents for the current frame. GetCollisionEvents may return fewer elements for some GameObjects though.