class in UnityEditor.Overlays
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseAttribute used to register a class as an overlay.
Overlay must derive from the Overlay class.
defaultDisplay | Set this value to true to ensure that the target Overlay will be shown when a new instance of the EditorWindow type is instantiated. |
defaultDockIndex | Set the defaultDockIndex to define where in a DockZone an Overlay is placed. |
defaultDockPosition | Set defaultDockPosition to define the default alignment for a newly instantiated Overlay. |
defaultDockZone | Use defaultDockZone to set the default location for an Overlay when it is made visible for the first time in a new EditorWindow. |
defaultHeight | Set defaultHeight to define the height of an Overlay when it hasn't been resized by the user. |
defaultLayout | Set defaultLayout to define the Layout for an Overlay when it is created for the first time. |
defaultWidth | Set defaultWidth to define the width of an Overlay when it hasn't been resized by the user. |
displayName | Defines what the display name of the overlay will be. |
editorWindowType | Defines which EditorWindow type the overlay is used in. |
id | Defines the unique identifier used to identify the overlay. |
maxHeight | Set maxHeight to define the maximum height of an Overlay. |
maxWidth | Set maxWidth to define the maximum width of an Overlay. |
minHeight | Set minHeight to define the minimum height of an Overlay. |
minWidth | Set maxWidth to define the minimum width of an Overlay. |
ussName | Name of the overlay's root visual element. |
OverlayAttribute | Attribute used to register a class as an Overlay. |