Version: 2023.2
LanguageEnglish
  • C#

OverlapSphereCommand Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public OverlapSphereCommand(Vector3 point, float radius, QueryParameters queryParameters);

Parameters

point The center of the sphere.
radius The radius of the sphere.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Description

Create an OverlapSphereCommand.

This query is run in the default physics scene.


Declaration

public OverlapSphereCommand(PhysicsScene physicsScene, Vector3 point, float radius, QueryParameters queryParameters);

Parameters

physicsScene The physics scene to run the overlap sphere query in.
point The center of the sphere.
radius The radius of the sphere.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Description

Create an OverlapSphereCommand.