Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe TextureMipmapLimitGroup to use the mipmap limit of.
The texture uses the mipmap limit of groupName
if you set MipmapLimitDescriptor.useMipmapLimit to true
.
If no group is provided (either String.Empty()
or null
), the texture will use the global mipmap limit.
If a group is provided but it has not been defined in the Unity Project (set up in the Project's Quality Settings, or managed via TextureMipmapLimitGroups), the texture also falls back to following the global mipmap limit.