This version of Unity is unsupported.

MaterialPropertyBlock.SetBuffer

Declaration

public void SetBuffer(string name, ComputeBuffer value);

Declaration

public void SetBuffer(int nameID, ComputeBuffer value);

Declaration

public void SetBuffer(string name, GraphicsBuffer value);

Declaration

public void SetBuffer(int nameID, GraphicsBuffer value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The ComputeBuffer or GraphicsBuffer to set.

Description

Set a buffer property.

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

Additional resources: SetColor, SetVector, SetFloat, SetTexture.