Version: 2023.2
LanguageEnglish
  • C#

LineRenderer.textureMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public LineTextureMode textureMode;

Description

Choose whether the U coordinate of the line texture is tiled or stretched.

Stretching maps the texture along the line with no repeats. Tiling maps the texture along the line with repeats every world unit. To change the repeat rate, use LineRenderer.textureScale or Material.SetTextureScale.

using UnityEngine;
using System.Collections;
using UnityEditor;

[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoBehaviour { public LineTextureMode textureMode = LineTextureMode.Stretch; public float textureScale = 1.0f; private LineRenderer lr;

void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));

// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -1.0f, 0.0f); positions[1] = new Vector3(0.0f, -0.5f, 0.0f); positions[2] = new Vector3(2.0f, -1.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); }

void Update() { lr.textureMode = textureMode; lr.textureScale = new Vector2(textureScale, 1.0f); }

void OnGUI() { textureMode = GUI.Toggle(new Rect(25, 25, 200, 30), textureMode == LineTextureMode.Tile, "Tiled") ? LineTextureMode.Tile : LineTextureMode.Stretch;

GUI.Label(new Rect(25, 60, 200, 30), "Texture Scale"); textureScale = GUI.HorizontalSlider(new Rect(125, 65, 200, 30), textureScale, 0.1f, 4.0f); } }